This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.
Gamification to foster student engagement: a mixed methods study in higher education
Gaggioli, Cristina
;
2025-01-01
Abstract
This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
Qwerty+20_1_Gamification_Gaggioli+et+al.pdf
accesso aperto
Tipologia:
Versione Editoriale (PDF)
Licenza:
Creative commons
Dimensione
522.46 kB
Formato
Adobe PDF
|
522.46 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.