This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.

Gamification to foster student engagement: a mixed methods study in higher education

Gaggioli, Cristina
;
2024-01-01

Abstract

This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.
2024
Gamification, Student engagement, Higer education
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12071/40770
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