This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.

Gamification to foster student engagement: a mixed methods study in higher education

Gaggioli, Cristina
;
2025-01-01

Abstract

This paper addresses this duality by examining the influence of gamification on key dimensions, such as students' engagement and perceptions of gamified experiences. The goal is to contribute to the scholarly discourse on gamification in higher education, offering insights to design more engaging learning experiences, particularly in the context of declining motivation observed during the pandemic.
2025
Gamification, Student engagement, Higer education
File in questo prodotto:
File Dimensione Formato  
Qwerty+20_1_Gamification_Gaggioli+et+al.pdf

accesso aperto

Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 522.46 kB
Formato Adobe PDF
522.46 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12071/40770
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
social impact