In recent years, due to the Covid-19 pandemic, higher education has been challenged to rethink and reconvert its teaching and assessment practices. Both distance or hybrid modes entered university teaching, involving a massive use of digital technologies, and determining social and psychological conditions that have heavily influenced the students’ approach to university life. In particular, a sense of declining motivation is reported in several studies, urging teachers to find new strategies for engaging students. This contribution intends to present an experience conducted by the authors in the course of “Nuove Tecnologie per l'Educazione e la Formazione” held by Prof. Maria Ranieri at the University of Florence in hybrid mode.
Designing Gamified Learning Activities on Digital Teaching in Higher Education
Cristina Gaggioli
2022-01-01
Abstract
In recent years, due to the Covid-19 pandemic, higher education has been challenged to rethink and reconvert its teaching and assessment practices. Both distance or hybrid modes entered university teaching, involving a massive use of digital technologies, and determining social and psychological conditions that have heavily influenced the students’ approach to university life. In particular, a sense of declining motivation is reported in several studies, urging teachers to find new strategies for engaging students. This contribution intends to present an experience conducted by the authors in the course of “Nuove Tecnologie per l'Educazione e la Formazione” held by Prof. Maria Ranieri at the University of Florence in hybrid mode.File | Dimensione | Formato | |
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